You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging.
I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?
Agree. If this was this was just "look at what Fable could do quickly" that's fine. But saying it's free for now is funny. Anyone else could just make games they want to play locally for themselves and their friends now. And there are better ones online.
Actually it was my fault misreading the comment I replied to. Initially I've read the meaning of it as the whole domain of video games will "get expired" with the advancement of AI.
After re-reading it, I totally agree with the comment message
- Not a lot of uniqueness in these games; most of them seem to be clones.
To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .world, etc) often give a hefty discount for the first year. But by the next year, you’re suddenly paying $20 or $30 a year for that domain.
The graveyard of Show HN, even from the last few years, is littered with the corpses of *.app, *.ai, and *.social sites.
I think they’d be lucky to even cover the cost of this top-level domain, especially considering how many all in one mini‑game arcade/portal browser sites already exist and that was before the rise of large language models.
>Not a lot of uniqueness in these games; most of them seem to be clones.
I just spent a few hours exploring one of the most popular web games portals. 4 out of the top 5 games are Minecraft clones. Also clones of Fortnite, Asteroids, Spider-Man, and most importantly, the classic Flash game, Fishy!
There are a few original games, but they appear to be in the minority, at least on the trending page.
What blows my mind is how long fable can go without human input. I played a few and all these games would need at least 2-3 hours of back and forward with a raw version of opus. Of course we have harness tools that can achieve nearly identical results, but it appears that fable has created its own meta-harness inside itself to expand a prompt into a full plan before execution which makes me think a lot of these improvements come from baking claude code data directly into the model and simply adapting the entire manual process of the "back and forward".
I guess that would explain why fable feels like it is able to guess what the human input will be before it ends turn and continue working.
Have you noticed Claude Code now gives a suggestion for what to reply with that you can autocomplete with tab? Wouldn't surprise me if Fable used that concept in some way, whether directly or indirectly in training.
> The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent.
Yeah, I can believe that. I imagine the Tetris Holdings Company (or whatever it’s called) is pretty litigious about its trademark.
The history of Tetris in general, especially as it relates to copyright law and the weird, insanely complicated licensing situation with Henk Rogers, The Tetris Company, the Russian goverment, and the creator Alexey Pajitnov is actually pretty fascinating as well.
No, but you only need to mix a few lines of your own code in and there is copyright protection - and there is no need to tell anyone which lines you wrote.
Well it's not like it's really relevant in this situation. You could just point Fable at this website or any website with hundreds of mini games and ask it to clone them. Now "mix" in your own lines of code. Launder and repeat.
Congrats, it’s a nice collection. I’m not a big fan of the visuals though, it looks too much like any cheap AI / blockchain project. That‘s just me though.
> The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent.
> For a limited time window, I'm setting the all-free feature flag to true.
?
Why not make this all free?
The cost of software in the age of AI has gone to zero now that anyone can vibe code your entire site, Fable or no Fable.
Why would you spend $2,300 in API tokens for something that wouldn't get any return?
The economics make no sense here?
I'm curious why do you think people would pay for your software rather than them pointing Claude at your site and recreating everything for free on a $100 subscription?
I don't think they exist, but I think there are loads who would go to this website and then leave, preferring to download free higher-quality apps instead.
I have some friends like this, always churning out low effort slop and trying to market it, for it to always fail and them getting depressed and trying again a month later.
I don't get it. It's like they're always excited that they found the magic infinite money glitch in the system.
Just ouf of curiosity. Is there any business model behind it or it's just for fun? I mainly struggled with my AI projects to give them care after I finished them, so I'm interested in your direction.
I am guessing the people most disappointed with AI in the long run are the ones wanting some sort of arbitrage where they can generate products with low effort and then expect people to pay for access to them based on a paradigm where creating software at all required a lot of effort.
not intending to slam you personally, but the fact that you finished your projects and then lost interest in them is very indicative of projects done for the sake of generating something with AI just because you could.
I think the people who succeed will be the ones who are willing to develop a project with high effort, and then use the LLM to help with some of that effort. not just because in a world where everyone has access to the same AI code generators the effort is the value add, but because a good product genuinely does require a lot of human input and supervision being l beyond simply churning out code.
Well yes - all of those do check all the boxes to technically be called "games". Can't really say much more than that, since it seems like that was the only requirement here?
None of these games have any soul or uniqueness to them, they are all just clones of existing games with no twist or even challenge, they all use the exact same generic "art style", the website itself doesn't look fun or playful, it's dark and looks like it was taken straight out of Cyberpunk 2077.
It's just boring, sad and passionless - the complete opposite of what games are supposed to be.
I guess we can start a chain of comment listing their favorite ones, I haven't tried many but "wobble stack" is pretty cool and simple, "Starfall Defense" is a much more complex game but I love tower defense.
Why?
You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging.
I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?
Agree. If this was this was just "look at what Fable could do quickly" that's fine. But saying it's free for now is funny. Anyone else could just make games they want to play locally for themselves and their friends now. And there are better ones online.
Sometimes the product idea is just "what if shovelware had a GPU budget?"
The value of all software is going to trend to zero soon.
I don't know why anyone thinks they can sell software anymore.
You're going to sell outcomes.
Software has always been about selling outcomes. People didn't pay for software because they liked that particular ordering of 1s and 0s.
Who has been selling software for the last... 15, 20 years?
SAAS took over the software industry. Software as a Service. If you work in SAAS you sell a service not software
Which is actually why the software industry sucks now. I'd much rather build products to sell than "services"
I don't know why anyone thinks they can sell software anymore.
Probably because lots of people are still selling software.
Gotta have a moat.
This.
I predict in 10 years time the domain will be expired, nobody will play (let alone pay) the games on here.
With software alone there is no moat, and I am surprised that "smart" engineers didn't think of this far ahead.
This is basic economics.
OP, you might as well have donated $2,300 directly to Anthropic.
Game is just another creative media like books and movies. Does it mean that you believe that those will get expired too?
If you released 80 poorly-written abridged copies of popular novels, I think you'd also struggle to make much money.
Actually it was my fault misreading the comment I replied to. Initially I've read the meaning of it as the whole domain of video games will "get expired" with the advancement of AI.
After re-reading it, I totally agree with the comment message
So here goes:
*Pros*
- Very well polished
- Thematically consistent
*Cons*
- Not a lot of uniqueness in these games; most of them seem to be clones.
To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .world, etc) often give a hefty discount for the first year. But by the next year, you’re suddenly paying $20 or $30 a year for that domain.
The graveyard of Show HN, even from the last few years, is littered with the corpses of *.app, *.ai, and *.social sites.
I think they’d be lucky to even cover the cost of this top-level domain, especially considering how many all in one mini‑game arcade/portal browser sites already exist and that was before the rise of large language models.
>Not a lot of uniqueness in these games; most of them seem to be clones.
I just spent a few hours exploring one of the most popular web games portals. 4 out of the top 5 games are Minecraft clones. Also clones of Fortnite, Asteroids, Spider-Man, and most importantly, the classic Flash game, Fishy!
There are a few original games, but they appear to be in the minority, at least on the trending page.
What blows my mind is how long fable can go without human input. I played a few and all these games would need at least 2-3 hours of back and forward with a raw version of opus. Of course we have harness tools that can achieve nearly identical results, but it appears that fable has created its own meta-harness inside itself to expand a prompt into a full plan before execution which makes me think a lot of these improvements come from baking claude code data directly into the model and simply adapting the entire manual process of the "back and forward".
I guess that would explain why fable feels like it is able to guess what the human input will be before it ends turn and continue working.
Have you noticed Claude Code now gives a suggestion for what to reply with that you can autocomplete with tab? Wouldn't surprise me if Fable used that concept in some way, whether directly or indirectly in training.
I heard Claude Code used a different system prompt for Fable, with different instructions.
It would be pretty funny if most of the gains turned out to be from prompting. Probably not. But a little harness goes a long way!
https://news.ycombinator.com/item?id=48192383
My observations are made oh-my-pi. https://omp.sh
> The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent.
Can AI generated content be copyrighted?
Given that the majority of the games seem to be LLM generated knockoffs of existing games, I'd wager any IP law would be paper thin here.
I love how Fable "decided" to get around this issue by just renaming things - it's not Tetris - it's Cobalt Vault!
Why no sir, these aren't Fruit Loops - they're Sugar Toroids!
Tetris specifically cannot be called Tetris or use the original shapes verbatim or it’s up for legal action.
I made a Tetris clone and then researched this. Soiadded a Q shape and AFAI can tell that makes mine a little safe
Yeah, I can believe that. I imagine the Tetris Holdings Company (or whatever it’s called) is pretty litigious about its trademark.
The history of Tetris in general, especially as it relates to copyright law and the weird, insanely complicated licensing situation with Henk Rogers, The Tetris Company, the Russian goverment, and the creator Alexey Pajitnov is actually pretty fascinating as well.
No, but you only need to mix a few lines of your own code in and there is copyright protection - and there is no need to tell anyone which lines you wrote.
Well it's not like it's really relevant in this situation. You could just point Fable at this website or any website with hundreds of mini games and ask it to clone them. Now "mix" in your own lines of code. Launder and repeat.
> I built
Seems more accurate to say “an LLM ripped off”
Mark my word, resource restraint is a GOOD thing — as long as it is not resources that you rely on for living.
Cool! The idle game is fun.
I was just thinking yesterday I have no moat in browser games. (Well, aside from my incredibly good taste, of course :) [0]
Although, your moat being the fact that Fable is now banned, is pretty funny!
[0] https://x.com/Dan_Cassaro/status/1731752637052166379
$2,300 in API tokens to recreate the feeling of opening a random Flash games site in 2006. Honestly, not the worst use of AI.
Congrats, it’s a nice collection. I’m not a big fan of the visuals though, it looks too much like any cheap AI / blockchain project. That‘s just me though.
Are any of these games fun to play?
I think so. In the same way their source material is fun I guess
You found these fun? As I can't imagine finding them fun. Can I ask, how long did you play? How often would you see yourself returning to this site?
I still have Quantum Forge open in a tab. I think that probably says more about me than the game though?
> The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent.
The fucking hubris.
> For a limited time window, I'm setting the all-free feature flag to true.
?
Why not make this all free?
The cost of software in the age of AI has gone to zero now that anyone can vibe code your entire site, Fable or no Fable.
Why would you spend $2,300 in API tokens for something that wouldn't get any return?
The economics make no sense here?
I'm curious why do you think people would pay for your software rather than them pointing Claude at your site and recreating everything for free on a $100 subscription?
Who are these imaginary people going to websites and just being like "I'm not spending $10 on this!! I'll just clone it with $500 worth of tokens!"
I don't think they exist, but I think there are loads who would go to this website and then leave, preferring to download free higher-quality apps instead.
Still cheaper than spending $2,300 to initially build it.
Eventually the cost will go drastically down as always.
I have some friends like this, always churning out low effort slop and trying to market it, for it to always fail and them getting depressed and trying again a month later.
I don't get it. It's like they're always excited that they found the magic infinite money glitch in the system.
Just ouf of curiosity. Is there any business model behind it or it's just for fun? I mainly struggled with my AI projects to give them care after I finished them, so I'm interested in your direction.
I am guessing the people most disappointed with AI in the long run are the ones wanting some sort of arbitrage where they can generate products with low effort and then expect people to pay for access to them based on a paradigm where creating software at all required a lot of effort.
not intending to slam you personally, but the fact that you finished your projects and then lost interest in them is very indicative of projects done for the sake of generating something with AI just because you could.
I think the people who succeed will be the ones who are willing to develop a project with high effort, and then use the LLM to help with some of that effort. not just because in a world where everyone has access to the same AI code generators the effort is the value add, but because a good product genuinely does require a lot of human input and supervision being l beyond simply churning out code.
What was your prompt?
Well yes - all of those do check all the boxes to technically be called "games". Can't really say much more than that, since it seems like that was the only requirement here?
None of these games have any soul or uniqueness to them, they are all just clones of existing games with no twist or even challenge, they all use the exact same generic "art style", the website itself doesn't look fun or playful, it's dark and looks like it was taken straight out of Cyberpunk 2077.
It's just boring, sad and passionless - the complete opposite of what games are supposed to be.
oh wow we really have poki / crazygames at home now
I guess we can start a chain of comment listing their favorite ones, I haven't tried many but "wobble stack" is pretty cool and simple, "Starfall Defense" is a much more complex game but I love tower defense.
thank you, I loved checkers
what is the point of this? it doesn't matter how many games you can make in 4 days, none of these are of high quality, this is useless
Soooo, you paid $2300 for 80 slop game-lets?
You know I can download the following
All NES games: https://archive.org/details/NESMegaPack201808
All SNES games: https://archive.org/details/snes-usa-romset-complete-collect...
All Genesis games: https://archive.org/download/sega-genesis-romset-ultra-usa
All Playstation games: https://archive.org/download/psx-roms-archive
All Gameboy Advance Games: https://archive.org/download/GameboyAdvanceRomCollectionByGh...
And those cost..... 0 tokens.
Add this to a mSD card and a Mayoo Mini+, and you have games for years. Years.