normally your browser should translate the page if not let me check it and overwork it within a few days.
goal of the simulation are 2 things
at first i want to expanv the system to lay a foundation for simulating emotional behavior by AI. Actuall LLM can act emotionally by prompts but dont get what emotions do mean. they just roll chances in hope of fullfill theire task.
second goal I have to bring the simulation tto a point where you will have NPC2.0 for example non scripted NPC merchant who dont open his shop cause he is sick or he just really renember that he player stolen from him. It sad reality tht NPC behvior havent really evolved for at least 20 Years
All I get is a German login form - no info and nothing visible without signing up?
"Simulaionen" seems to be German for "simulations", and "FEP" is https://en.wikipedia.org/wiki/Free_energy_principle
I don't really understand. What is the goal of this project?
Good Morning
normally your browser should translate the page if not let me check it and overwork it within a few days.
goal of the simulation are 2 things
at first i want to expanv the system to lay a foundation for simulating emotional behavior by AI. Actuall LLM can act emotionally by prompts but dont get what emotions do mean. they just roll chances in hope of fullfill theire task.
second goal I have to bring the simulation tto a point where you will have NPC2.0 for example non scripted NPC merchant who dont open his shop cause he is sick or he just really renember that he player stolen from him. It sad reality tht NPC behvior havent really evolved for at least 20 Years