Mass unqualified imports is a feature that I really dislike in languages. At least please make it less syntactically convenient so people are not drawn to it. Trawling around to find out where symbols come from has wasted a lot more of my time than unqualified imports have ever saved. Using a very short alias gets you 90% of the way there anyways.
> In Zig, every file can be parsed completely in isolation...every name needs to be explicitly declared (there’s no use *)...
> In contrast, you can’t really parse a file in Rust...Expanding macros requires name resolution, which, in Rust, is a crate-wide, rather than a file-wide operation...Similarly, the nature of the trait system is such that impl blocks relevant to a particular method call can be found almost anywhere...
matklad doesn't even mention dynamic languages, where perfect name resolution is undecidable. "Fast static analysis, easy static analysis, language designed for static analysis - pick two".
Rust's IDE integration is fast and deep, and I've heard TypeScript's is too, so "easy static analysis" may not be important today. I believe it will as coding evolves due to LLMs, albeit without evidence and I'm not quite sure how.
I would really appreciate if rust analyzer was faster, actually. It feels even worse with the fact that you need to save the file before it updates the type checking (though I assume it's because it's too slow to feel smooth if you do it while typing?).
> This is provably impossible to make usefully incremental. The encryption can be implemented as a graph of function calls, and you can apply the general incremental recipe to it. It just won’t be very fast.
The specific example is bogus.
Merkle trees and their many variants exist to solve precisely this problem.
For more compiler-specific scenarios there exist vaguely similar solutions to the issues introduced by incremental compilation such as splitting up monolithic executables into many small dynamically loaded libraries (only during development time), or taking that to the extreme, hot code reloading at the function level.
> ... only because Zig language is carefully designed to allow this.
Is the key point. Rust wasn't designed for incremental compilation, and most legacy languages like C only allow it in a useful way because they were designed in the era "kilobytes" of system memory and hence they're very frugal in their design.
Other than Zig, the only modern language I'm aware of that was "co-designed" for efficient compilation and incremental reload is Jai.
> Expanding macros requires name resolution, which, in Rust, is a crate-wide, rather than a file-wide operation.
Sure, but macros change infrequently, so that ought to be a highly cacheable pure function for most edits.
> The above scheme works only if the language has a property that changing the body of function foo (not touching its signature) can’t introduce type errors into an unrelated function bar.
AFAIK Rust and most other statically typed languages have this property. Optimisations such as inlining can mess with the cacheability of code-gen in all languages.
Mass unqualified imports is a feature that I really dislike in languages. At least please make it less syntactically convenient so people are not drawn to it. Trawling around to find out where symbols come from has wasted a lot more of my time than unqualified imports have ever saved. Using a very short alias gets you 90% of the way there anyways.
> Trawling around to find out where symbols come from has wasted a lot more of my time than unqualified imports have ever saved.
Why aren't you using an IDE with "navigate to definition" conveniently bound to something like middle-click or ctrl-click?
I haven't used a language/IDE combination without this feature in decades.
> In Zig, every file can be parsed completely in isolation...every name needs to be explicitly declared (there’s no use *)...
> In contrast, you can’t really parse a file in Rust...Expanding macros requires name resolution, which, in Rust, is a crate-wide, rather than a file-wide operation...Similarly, the nature of the trait system is such that impl blocks relevant to a particular method call can be found almost anywhere...
matklad doesn't even mention dynamic languages, where perfect name resolution is undecidable. "Fast static analysis, easy static analysis, language designed for static analysis - pick two".
Rust's IDE integration is fast and deep, and I've heard TypeScript's is too, so "easy static analysis" may not be important today. I believe it will as coding evolves due to LLMs, albeit without evidence and I'm not quite sure how.
I would really appreciate if rust analyzer was faster, actually. It feels even worse with the fact that you need to save the file before it updates the type checking (though I assume it's because it's too slow to feel smooth if you do it while typing?).
> This is provably impossible to make usefully incremental. The encryption can be implemented as a graph of function calls, and you can apply the general incremental recipe to it. It just won’t be very fast.
The specific example is bogus.
Merkle trees and their many variants exist to solve precisely this problem.
For more compiler-specific scenarios there exist vaguely similar solutions to the issues introduced by incremental compilation such as splitting up monolithic executables into many small dynamically loaded libraries (only during development time), or taking that to the extreme, hot code reloading at the function level.
> ... only because Zig language is carefully designed to allow this.
Is the key point. Rust wasn't designed for incremental compilation, and most legacy languages like C only allow it in a useful way because they were designed in the era "kilobytes" of system memory and hence they're very frugal in their design.
Other than Zig, the only modern language I'm aware of that was "co-designed" for efficient compilation and incremental reload is Jai.
> Expanding macros requires name resolution, which, in Rust, is a crate-wide, rather than a file-wide operation.
Sure, but macros change infrequently, so that ought to be a highly cacheable pure function for most edits.
> The above scheme works only if the language has a property that changing the body of function foo (not touching its signature) can’t introduce type errors into an unrelated function bar.
AFAIK Rust and most other statically typed languages have this property. Optimisations such as inlining can mess with the cacheability of code-gen in all languages.