I loved gen 1 pokemon as a kid in the 90s. But today I sometimes feel like our culture is locked in time. Walking into a toy store is somewhat depressing - everything looks exactly the same as it did when I was a kid! It’s been 30+ years, kids should have way cooler toys and IPs.
I walk past something resembling a claw machine arcade on my commute, and I've noticed that although every month the prizes in the window swap around, the anime woman figurine and the mascot plush always looks quite similar to the one from the last month.
I _think_ they're from different series, but aesthetically it's impossible for me to figure out one from the other. Trends are still changing, but I think our design sensibilities have definitely found a place to plateau.
> But today I sometimes feel like our culture is locked in time.
People say this often and I agree that it does feel that way.
They particularly underline "they are constantly remaking old movies!" which is also true.
However, this is not a new phenomenon. As someone who loves movie trivia, IMDB is full of "this 1980s film was actually a remake of this other 1947 film". An older example: the Victorians (~1837 - ~1901) were obsessed with the ancient Romans. This was during a time when the telegraph was connecting the world and people could talk to humans, instantly, on the other side of the world.
I was just thinking too when there are new IPs, they are completely indistinct today. Take a character from any of the past 15 years of animated movies and they are interchangeable with each other. Everyone is afraid to establish a design language beyond looking kinda-sorta like a pixar character.
90s were so different with creative freedom with the media we were exposed to. All those shows had their own art style. Characters were distinct and unmistakable. Brands were cemented as a result.
Marketing executives have lost the hat. They are like those people from the Neutral Planet in Futurama. Somehow they reigned in everything that made them successful in the 80s and 90s.
My wife and I live near a park. When we go on walks, we see people who have driven to the park, where they drive slowly around the parking lot, frequently stopping and starting, cars running the whole time. Rarely do they get out of their car. They are, I believe, playing Pokemon Go. Yesterday there were over 2 dozen cars driving around. Nobody was walking. They don't talk to anybody. They are like zombies. I don't get it. Yesterday I did see one dad with his kid, and they were out actually walking on the trails. I can understand that. But driving to the park to drive around?! Argh!
Its interesting that elementary kids have this kind of evergreen introduction to Pokemon. There is always a new set of games coming out, cards to buy, toys, anime. So kids see older kids with it, they want to get it, then they get introduced. So this "fad" has gone on for 30 years.
However, even as someone who plays JRPGs. I can't for the life of me understand how adults are playing the games. The pokemon games are painful games to play, full of grinding, massive amounts of rng and just boring turn based combat (compared to other rpgs that exist). Why as an adult you would play Pokemon over SMT is something I can't get. Every time Ive tried ive bounced off newer games hard.
Newer Pokémon games have way more quality-of-life such as EXP share and way faster animations so it's not a slog anymore. Recently finished Scarlet and enjoyed it very much. Currently replaying SoulSilver and I couldn't play it without cheats that make the game a bit faster (cutting repetitive animations, making the game run at 60 FPS, etc.) since everything is so slow.
I'm nearing 30 and have played a lot of JRPGs in my life.
Oh, I don't want to play Pokémon games, but every few hours, I am given the controller and told to beat the boss with a team composed of 6 low-level Pikachus and zero healing items.
As far as I can tell, my kids and their friends never actually play the game either, they just collect the cards. I don't think they even know the rules.
i play both! there is a sort of comfort in pokemon, like watching your favorite movie or eating junkfood, but i also love me a gourmet meal too. room for both! who doesnt wanna play a game with their favorite little doods, getting see what others can become favorites and then ya know everyone else playing so its a fun community thing. i also do love the grinding especially in the older games, and the RNG is fun to me. love when that 1% encounter rate hits after 30 mins of searching.
> Why as an adult you would play Pokemon over SMT is something I can't get
bro are you serious? smt is the definition of painful in terms of time sunk and the newer pokemon games have so many guard rails; i can mindlessly blast through the whole story and craft a quick crew to beat down my wife and friends and just be done ;p
now granted, would I rather play (and 100 percent complete) any SMT game? yes. how do adults do it? i watched my friend who's an RN on hospital hours + has three kids blast through cyberpunk and the answer is pretty simple: sleep is for the weak.
I never played any Pokémon game apart from Go, until I recently tried HG/SS on my phone. It was a joy to experience (mobile!) games in an era where they were made as a form of art instead of as a cheap money making scheme. No microtransactions, no mandatory grind to progress, but plenty of goals and side quests to try as you want.
i mean overall the core pokemon experience has never changed, G/R/B, HGSS, Scarlet and Violet. Core gameplay is the exact thing you said, only paid differences are that now a days they do include some expansions (in the oldschool vein) that are often better than the current base games lol. But overall, outside of stuff like pokemongo, the CORE game franchise has largely been unaffected by a lot of the trends of modern gaming. And great choice, HGSS are a highpoint of the series. Might i also suggest Black and White and Black and White 2. the first time IMO they really tried to make the games more story heavy and they succeeded. The music and pixel art in BW is unmatched as well.
I grew up playing the games, and still have my copy of Yellow and Red. I fell of the wagon somewhere around Gen VI, the games just got to easy. It became clear to me that Gamefreak was just throwing in the towel and gave up making interesting games.
That being said, recently I started getting into the world of Romhacks and they have sparked new joy in me. The games are hard, fun, and have a lot of love poured into them. I'm going through Radical Red right now, and its been an incredible time.
should check out the Legacy line of romhacks, ie Crystal Legacy, Emerald Legacy. if youre ever in the mood for vanilla+. very very high quality releases made with intention and care for the base games.
For absolutely crazy releases, Pokemon Unbound is an absolutely next level romhack
Honestly TCGs like Pokemon, YuGiOh, and Magic should have been regulated long long time ago but we have 100
years of history with baseball cards too so nothing going to happen.
Their extended popularity should be viewed closer to praying on addiction than an accomplishment of culture. The phone game, by removing the exploration of outside aspect, became just mindless collecting. If you have ever been to an event as an outside spectator, there is as much anxiety in their air as joy.
Pack opening is the equivalent of pulltabs or scratch offs. It's an asset class closer to beanie babies than baseball cards, because there is no tie to a rookie going on to have a huge career or anything but artificial scarcity.
As a kid, I had the original Pokemon Blue for the GBC. Played it, enjoyed it, found it novel, beat it. Went to an event, got an authentic Mew (certificate is still around somewhere).
Not long after, I was gifted Pokemon Silver. Played a bit of it. Didn't find it novel anymore. Very rapidly had this feeling of "I see where this is going and I want off this ride". Gave up on Pokemon, and haven't regretted it even slightly.
I know there have been many innovations in the mechanics since (e.g. double battles), and I realize the game has a very large amount of strategy. But it also felt like the same kind of feeling I get from games like MtG ("expensive cardboard"); that also has a lot of depth and strategy and new mechanics, but the "collection" aspect feels painful in an "I can see the Skinner box" way, in ways many other games don't.
I had a similar feeling a few years later, when I played Wind Waker for the first time. That was one of the first games I intentionally decided not to 100%: specifically, I left out the picture gallery, which gave me the same "collectathon" feeling.
From what I can tell the staying power seems to be in:
1) New players. More of ‘em born every year! And,
2) Competitive play, which is a huge thing (I hate playing most games with randos online, personally, but lots of people love it). Like with any multiplayer game (call of duty, say) you need the latest entry or you’ll be looking at a ghost town in the multiplayer lobbies. Plus you get to experience the meta evolving, so it’s more dynamic than playing on an older one. They’ve got this whole graded ranking and matching system and a bunch of leaderboard stuff going on.
I only know about the latter because I know a guy who usually spends at least a little time way up near the top of the rankings each time a new one of these comes out. Seems like a pretty large scene.
I think it also attracts many different kinds of players (with overlap between them). Some of the same MtG "player personality archetypes" apply to Pokemon: https://mtg.fandom.com/wiki/Player_type : hyper-competitive players, players who like swinging with the biggest baddest coolest Pokemon they can get, and combo players who like figuring out just the right combination of mechanics if you bring in some move from six games ago plus an item from three games ago plus a new Pokemon that just made the combo possible. Also throw in aspects like grinding for shinies or EVs.
Different appreciations for asethetics apply as well: people who get really into the lore, people who really enjoy specific Pokemon (look at Yellow, or the Let's Go games), people who just want "whatever has the best stats".
And each new game tends to take all of those archetypes into account when creating new content.
It is one of the few franchises that spans generations. My kids enjoy it, just as my wife and I enjoyed it before them. We have fun playing the games together. I imagine my parents felt the same way with Star Wars.
my wife and i were just musing to ourselves this morning about whether it was strange that the franchise hasn't died yet.
that conversation went somewhere along the lines of: "surely kids aren't interested in what their parents were/are interested in" (oh didn't we hate our parents' style) -- and then I remembered that I really wanted to see Speed Racer, which was what my dad was into in the late sixties. i still thought that the animation was about as impressive as pokemon at the time (funny how they animated more frames than one punch man these days!!!)
i think kids these days complain that their fat old parents are wearing (ostensibly 'millennial') graphic tees in public so there is plenty of generational rejection. but it's really weird how the internet hasn't developed more obvious generational 'coding' (except in language), and hasn't rejected things like pokemon entirely.
or is it pretty easy to code us? lol
their rejection of us aside (which is an evolutionary and biological thing) i wonder if our parents felt 'as connected' to us generationally speaking as we 'feel' we are to the next (socioeconomically and socio-digitally)?
The entire current zeitgeist of popular media is about zombifying your parent's IP. It's Nintendo's entire business in fact. Sure, usually they are doing good work with that IP, but they are the outlier in the industry. Everyone else is shitting out remakes of what your daddy played that don't even understand the original material, or like Halo, remakes of what your daddy played which was already a mediocre remake.
Halo 1 came out the month after 9/11. It's old enough to have graduated college and started a family. It will be resold soon.
Jurassic Park was dug up out of the grave to crap out several more movies. Star Wars is inflating a couple good plot lines into an entire Universe of "Content". Even reality shows are made up of people who were contestants on older reality shows. Pixar is making yet another Toy Story.
Aliens is still going, long after it's reanimated corpse was overplayed.
One of the premier television series, that just finished, was all about nostalgia for living in the 80s, with some silly plot tacked on that apparently even the writers didn't care about.
Even our propaganda, like Top Gun, is basically the same script as an 80s movie with minimal changes.
It feels like the entire media ecosystem is designed around reselling content to my parent's generation before they finally kick the bucket or satisfying the nostalgia of that generation's early children. Even the President's administration bitches about things like the 90s USDA food pyramid that only affected that 13ish year segment of the population and was deprecated, twice, since then. Our authoritarianism is nostalgia based, for the time that generation was children, and things were "Simple" and "Good", because they were children and got to live the lives of kids.
I didn't watch/play anything pokemon as a kid, I think I was just a little too old for it when it came out. My son got into it and we learned to play the card game, started going to a local game store, etc... I have fallen in love with it. Yes, the characters are cute/cuddly/goofy but if you get into the actual card game it is a deep strategy game with so many fun ways to play. My son still likes it but has moved on from it as his favorite, I now enjoy it and play it more than he does.
I still do a double-take when I see Pokémon trading card game vending machines at the grocery store.
I am an elder Millennial with no kids…I knew it was still a popular game, but seeing a great big Pokéball machine next to the shopping carts really drove it home.
I just bought a controller attachment for my smartphone so I can replay Crystal and Emerald! I haven't tried any of the 3D games yet, do they still hold some of the charm that the 2D games had?
If you still have the original cartridges, highly recommend getting a ModRetro Chromatic or an Analogue Pocket to replay them. I have the ModRetro and it has been a lot of fun rediscovering my old childhood games.
It was a beautiful attempt to reproduce a feeling of community that came from a bunch of kids collecting beetles in the woods for fun. Kids would need to get suggestions on where to go from other kids, and they'd show off the neat bugs they found and trade with other kids. The game was carefully designed to make kids work with each other and talk to each other. That's why you couldn't get all of the pokemon in only one game, and it's why some pokemon had ridiculous tricks to evolving them. It was wildly successful at that goal.
Roaming around the apartment complex I grew up, in with friends and a link cable meeting new kids and trading Pokemon were some of the best times of my life.
I'm still a Pokemon fan to this day. I play Go all the time, collect cards when they're not obscene to acquire, and I'll probably buy a Switch 2 when they come out with the upgrade to immerse myself in the online aspect of modern Pokemon games. Fantastic franchise.
When does a fad stop being a fad and start being a canon or an icon or whatever? Is Shakespeare a fad? As a 8 years old I knew all Pokémons by name their powers and I have spent literally all my pocket money on Pokémon, and now almost 30 years later people still seem to dig it. Also I don’t think it ever really went away in the meanwhile too. But yeah it could also just be millennial nostalgia and the cyclical nature of cultural products which over and over resurfaces and recycles and remixes the stuff from the past
It's a joke, people have been calling Pokemon a fad since 1998. Pokemania in the early 2000s was bigger than the Pokemon Go moment in 2016. But Pokemon endures.
Unfortunately, Goodwins law has lead to many people fearing to point out obvious fascism.
Reversal of the Law: Mike Godwin himself has stated that his rule does not discredit efforts to make valid comparisons, particularly when democratic institutions are under threat.
Here's a little story I read about how Pokemon's story intertwined with the rest of the fantasy gaming universe:
You might have heard of another fantasy card game called Magic: The Gathering, started in the early 1990s by a small company called Wizards of the Coast which Wikipedia says was named after something in the founders' personal RPG world. MTG took off and WOTC did very well.
In April 1997, apparently with cash to burn, WOTC invested in a bit of nostalgia, acquiring a dying gaming company called TSR which made a game called Dungeons & Dragons. D&D had peaked in the early 1980s and was then steadily run into the ground by two owners. WOTC's investment didn't do much for over a decade, iirc (becoming so desperate that Hasbro (see below) management embraced an employee's idea for 'open source gaming').
The same year WOTC continued their speculative investments, acquiring the US (or English language?) license to a Japanese fantasy card game called Pokemon. This one was a hit.
Two years later Hasbro acquired WOTC. The story said that Hasbro wanted the Pokemon license and maybe MTG. The rest of the assets were an afterthought.
The joke was on Hasbro because Nintendo canceled the Pokemon license in 2003, leaving Hasbro with MTG and that nostalgic afterthought, D&D. I wonder how Hasbro could acquire WOTC without some assurance about the Pokemon license. But D&D, in a business and cultural sense, of course became an amazing and I think very rare comeback story. (The story was from a few years ago; I don't know how D&D is doing right now.)
You mean Pokemon TCG which introduced illegal unregulated gambling for millions of kids (since 1996)? Don’t forget to buy the next pack for the special holo Raichu DX Spring Edition.
Don’t pretend that Game Freak/Creatures/Nintendo are some saints.
I loved gen 1 pokemon as a kid in the 90s. But today I sometimes feel like our culture is locked in time. Walking into a toy store is somewhat depressing - everything looks exactly the same as it did when I was a kid! It’s been 30+ years, kids should have way cooler toys and IPs.
I walk past something resembling a claw machine arcade on my commute, and I've noticed that although every month the prizes in the window swap around, the anime woman figurine and the mascot plush always looks quite similar to the one from the last month.
I _think_ they're from different series, but aesthetically it's impossible for me to figure out one from the other. Trends are still changing, but I think our design sensibilities have definitely found a place to plateau.
> But today I sometimes feel like our culture is locked in time.
People say this often and I agree that it does feel that way.
They particularly underline "they are constantly remaking old movies!" which is also true.
However, this is not a new phenomenon. As someone who loves movie trivia, IMDB is full of "this 1980s film was actually a remake of this other 1947 film". An older example: the Victorians (~1837 - ~1901) were obsessed with the ancient Romans. This was during a time when the telegraph was connecting the world and people could talk to humans, instantly, on the other side of the world.
I was just thinking too when there are new IPs, they are completely indistinct today. Take a character from any of the past 15 years of animated movies and they are interchangeable with each other. Everyone is afraid to establish a design language beyond looking kinda-sorta like a pixar character.
90s were so different with creative freedom with the media we were exposed to. All those shows had their own art style. Characters were distinct and unmistakable. Brands were cemented as a result.
Marketing executives have lost the hat. They are like those people from the Neutral Planet in Futurama. Somehow they reigned in everything that made them successful in the 80s and 90s.
Rant incoming...
My wife and I live near a park. When we go on walks, we see people who have driven to the park, where they drive slowly around the parking lot, frequently stopping and starting, cars running the whole time. Rarely do they get out of their car. They are, I believe, playing Pokemon Go. Yesterday there were over 2 dozen cars driving around. Nobody was walking. They don't talk to anybody. They are like zombies. I don't get it. Yesterday I did see one dad with his kid, and they were out actually walking on the trails. I can understand that. But driving to the park to drive around?! Argh!
end rant. Thanks for listening.
Maybe complain to the council and ask them to remove the pokestop if people keep doing this.
Its interesting that elementary kids have this kind of evergreen introduction to Pokemon. There is always a new set of games coming out, cards to buy, toys, anime. So kids see older kids with it, they want to get it, then they get introduced. So this "fad" has gone on for 30 years.
However, even as someone who plays JRPGs. I can't for the life of me understand how adults are playing the games. The pokemon games are painful games to play, full of grinding, massive amounts of rng and just boring turn based combat (compared to other rpgs that exist). Why as an adult you would play Pokemon over SMT is something I can't get. Every time Ive tried ive bounced off newer games hard.
SMT is your example here for the anti-grind, anti-boring-tbc?
Newer Pokémon games have way more quality-of-life such as EXP share and way faster animations so it's not a slog anymore. Recently finished Scarlet and enjoyed it very much. Currently replaying SoulSilver and I couldn't play it without cheats that make the game a bit faster (cutting repetitive animations, making the game run at 60 FPS, etc.) since everything is so slow.
I'm nearing 30 and have played a lot of JRPGs in my life.
> Why as an adult you would play Pokemon
Oh, I don't want to play Pokémon games, but every few hours, I am given the controller and told to beat the boss with a team composed of 6 low-level Pikachus and zero healing items.
As far as I can tell, my kids and their friends never actually play the game either, they just collect the cards. I don't think they even know the rules.
once they get a phone they switch from cards to go.
i play both! there is a sort of comfort in pokemon, like watching your favorite movie or eating junkfood, but i also love me a gourmet meal too. room for both! who doesnt wanna play a game with their favorite little doods, getting see what others can become favorites and then ya know everyone else playing so its a fun community thing. i also do love the grinding especially in the older games, and the RNG is fun to me. love when that 1% encounter rate hits after 30 mins of searching.
> Why as an adult you would play Pokemon over SMT is something I can't get.
Nostalgia is a hell of a drug.
> Why as an adult you would play Pokemon over SMT is something I can't get
bro are you serious? smt is the definition of painful in terms of time sunk and the newer pokemon games have so many guard rails; i can mindlessly blast through the whole story and craft a quick crew to beat down my wife and friends and just be done ;p
now granted, would I rather play (and 100 percent complete) any SMT game? yes. how do adults do it? i watched my friend who's an RN on hospital hours + has three kids blast through cyberpunk and the answer is pretty simple: sleep is for the weak.
Last weekend I vibe-coded a website where my boys (5 and 8 years old) can look up their Pokémon cards to find out what they mean.
They can read Dutch but they have cards with English & Portugese texts. Site helps them learning English :-)
https://kartiq.xyz/en
From your /en route, clicking on a card brings me to the /nl/cards route.
Very cool, we have some Korean Pokemon cards that this would work great on. Are you planning to support other languages?
I never played any Pokémon game apart from Go, until I recently tried HG/SS on my phone. It was a joy to experience (mobile!) games in an era where they were made as a form of art instead of as a cheap money making scheme. No microtransactions, no mandatory grind to progress, but plenty of goals and side quests to try as you want.
i mean overall the core pokemon experience has never changed, G/R/B, HGSS, Scarlet and Violet. Core gameplay is the exact thing you said, only paid differences are that now a days they do include some expansions (in the oldschool vein) that are often better than the current base games lol. But overall, outside of stuff like pokemongo, the CORE game franchise has largely been unaffected by a lot of the trends of modern gaming. And great choice, HGSS are a highpoint of the series. Might i also suggest Black and White and Black and White 2. the first time IMO they really tried to make the games more story heavy and they succeeded. The music and pixel art in BW is unmatched as well.
If you like the core games I highly recommend PokeMMO. It's the first five games glued together into an MMO and it's free.
I grew up playing the games, and still have my copy of Yellow and Red. I fell of the wagon somewhere around Gen VI, the games just got to easy. It became clear to me that Gamefreak was just throwing in the towel and gave up making interesting games.
That being said, recently I started getting into the world of Romhacks and they have sparked new joy in me. The games are hard, fun, and have a lot of love poured into them. I'm going through Radical Red right now, and its been an incredible time.
should check out the Legacy line of romhacks, ie Crystal Legacy, Emerald Legacy. if youre ever in the mood for vanilla+. very very high quality releases made with intention and care for the base games.
For absolutely crazy releases, Pokemon Unbound is an absolutely next level romhack
Love Pokemon, hate the whole unregulated illegal gambling part of it and how they pray on kids. It’s the dark side of Nintendo. And of course the stories like this https://www.stripes.com/theaters/asia_pacific/2025-08-13/mcd...
Honestly TCGs like Pokemon, YuGiOh, and Magic should have been regulated long long time ago but we have 100 years of history with baseball cards too so nothing going to happen.
Their extended popularity should be viewed closer to praying on addiction than an accomplishment of culture. The phone game, by removing the exploration of outside aspect, became just mindless collecting. If you have ever been to an event as an outside spectator, there is as much anxiety in their air as joy.
Pack opening is the equivalent of pulltabs or scratch offs. It's an asset class closer to beanie babies than baseball cards, because there is no tie to a rookie going on to have a huge career or anything but artificial scarcity.
https://en.wikipedia.org/wiki/Cigarette_card
Addiction has always been a component here.
As a kid, I had the original Pokemon Blue for the GBC. Played it, enjoyed it, found it novel, beat it. Went to an event, got an authentic Mew (certificate is still around somewhere).
Not long after, I was gifted Pokemon Silver. Played a bit of it. Didn't find it novel anymore. Very rapidly had this feeling of "I see where this is going and I want off this ride". Gave up on Pokemon, and haven't regretted it even slightly.
I know there have been many innovations in the mechanics since (e.g. double battles), and I realize the game has a very large amount of strategy. But it also felt like the same kind of feeling I get from games like MtG ("expensive cardboard"); that also has a lot of depth and strategy and new mechanics, but the "collection" aspect feels painful in an "I can see the Skinner box" way, in ways many other games don't.
I had a similar feeling a few years later, when I played Wind Waker for the first time. That was one of the first games I intentionally decided not to 100%: specifically, I left out the picture gallery, which gave me the same "collectathon" feeling.
From what I can tell the staying power seems to be in:
1) New players. More of ‘em born every year! And,
2) Competitive play, which is a huge thing (I hate playing most games with randos online, personally, but lots of people love it). Like with any multiplayer game (call of duty, say) you need the latest entry or you’ll be looking at a ghost town in the multiplayer lobbies. Plus you get to experience the meta evolving, so it’s more dynamic than playing on an older one. They’ve got this whole graded ranking and matching system and a bunch of leaderboard stuff going on.
I only know about the latter because I know a guy who usually spends at least a little time way up near the top of the rankings each time a new one of these comes out. Seems like a pretty large scene.
I think it also attracts many different kinds of players (with overlap between them). Some of the same MtG "player personality archetypes" apply to Pokemon: https://mtg.fandom.com/wiki/Player_type : hyper-competitive players, players who like swinging with the biggest baddest coolest Pokemon they can get, and combo players who like figuring out just the right combination of mechanics if you bring in some move from six games ago plus an item from three games ago plus a new Pokemon that just made the combo possible. Also throw in aspects like grinding for shinies or EVs.
Different appreciations for asethetics apply as well: people who get really into the lore, people who really enjoy specific Pokemon (look at Yellow, or the Let's Go games), people who just want "whatever has the best stats".
And each new game tends to take all of those archetypes into account when creating new content.
It is one of the few franchises that spans generations. My kids enjoy it, just as my wife and I enjoyed it before them. We have fun playing the games together. I imagine my parents felt the same way with Star Wars.
my wife and i were just musing to ourselves this morning about whether it was strange that the franchise hasn't died yet.
that conversation went somewhere along the lines of: "surely kids aren't interested in what their parents were/are interested in" (oh didn't we hate our parents' style) -- and then I remembered that I really wanted to see Speed Racer, which was what my dad was into in the late sixties. i still thought that the animation was about as impressive as pokemon at the time (funny how they animated more frames than one punch man these days!!!)
i think kids these days complain that their fat old parents are wearing (ostensibly 'millennial') graphic tees in public so there is plenty of generational rejection. but it's really weird how the internet hasn't developed more obvious generational 'coding' (except in language), and hasn't rejected things like pokemon entirely.
or is it pretty easy to code us? lol
their rejection of us aside (which is an evolutionary and biological thing) i wonder if our parents felt 'as connected' to us generationally speaking as we 'feel' we are to the next (socioeconomically and socio-digitally)?
Few franchises that span generations?
The entire current zeitgeist of popular media is about zombifying your parent's IP. It's Nintendo's entire business in fact. Sure, usually they are doing good work with that IP, but they are the outlier in the industry. Everyone else is shitting out remakes of what your daddy played that don't even understand the original material, or like Halo, remakes of what your daddy played which was already a mediocre remake.
Halo 1 came out the month after 9/11. It's old enough to have graduated college and started a family. It will be resold soon.
Jurassic Park was dug up out of the grave to crap out several more movies. Star Wars is inflating a couple good plot lines into an entire Universe of "Content". Even reality shows are made up of people who were contestants on older reality shows. Pixar is making yet another Toy Story.
Aliens is still going, long after it's reanimated corpse was overplayed.
One of the premier television series, that just finished, was all about nostalgia for living in the 80s, with some silly plot tacked on that apparently even the writers didn't care about.
Even our propaganda, like Top Gun, is basically the same script as an 80s movie with minimal changes.
It feels like the entire media ecosystem is designed around reselling content to my parent's generation before they finally kick the bucket or satisfying the nostalgia of that generation's early children. Even the President's administration bitches about things like the 90s USDA food pyramid that only affected that 13ish year segment of the population and was deprecated, twice, since then. Our authoritarianism is nostalgia based, for the time that generation was children, and things were "Simple" and "Good", because they were children and got to live the lives of kids.
I didn't watch/play anything pokemon as a kid, I think I was just a little too old for it when it came out. My son got into it and we learned to play the card game, started going to a local game store, etc... I have fallen in love with it. Yes, the characters are cute/cuddly/goofy but if you get into the actual card game it is a deep strategy game with so many fun ways to play. My son still likes it but has moved on from it as his favorite, I now enjoy it and play it more than he does.
I don't think your parents will enjoy the current crop of Star Wars IP.
Unsurprisingly, only one of my kids has shown any interest in Star Wars, and it is not in any of the new IP.
They might enjoy the skywalker ranch general store though!
I still do a double-take when I see Pokémon trading card game vending machines at the grocery store.
I am an elder Millennial with no kids…I knew it was still a popular game, but seeing a great big Pokéball machine next to the shopping carts really drove it home.
I just bought a controller attachment for my smartphone so I can replay Crystal and Emerald! I haven't tried any of the 3D games yet, do they still hold some of the charm that the 2D games had?
If you still have the original cartridges, highly recommend getting a ModRetro Chromatic or an Analogue Pocket to replay them. I have the ModRetro and it has been a lot of fun rediscovering my old childhood games.
I donated mine with my GameBoys to Red Cross when I turned 19 :(
But I ordered the new Pocket Taco, which is like a controller that is taco-shaped and clamps around your smartphone, kinda turning it into a gameboy.
Its the ultimate millennial throwback.
It was a labor of love originally.
It was a beautiful attempt to reproduce a feeling of community that came from a bunch of kids collecting beetles in the woods for fun. Kids would need to get suggestions on where to go from other kids, and they'd show off the neat bugs they found and trade with other kids. The game was carefully designed to make kids work with each other and talk to each other. That's why you couldn't get all of the pokemon in only one game, and it's why some pokemon had ridiculous tricks to evolving them. It was wildly successful at that goal.
Roaming around the apartment complex I grew up, in with friends and a link cable meeting new kids and trading Pokemon were some of the best times of my life.
I'm still a Pokemon fan to this day. I play Go all the time, collect cards when they're not obscene to acquire, and I'll probably buy a Switch 2 when they come out with the upgrade to immerse myself in the online aspect of modern Pokemon games. Fantastic franchise.
Heads up that the switch 2 launched last May! (Depending on region) though they announced the next mainline Pokémon game won’t launch till 2027.
It's just a fad
Just wait, in a thousand years archaeologists will be talking about our pantheon of monsters that were greatly revered by all.
When does a fad stop being a fad and start being a canon or an icon or whatever? Is Shakespeare a fad? As a 8 years old I knew all Pokémons by name their powers and I have spent literally all my pocket money on Pokémon, and now almost 30 years later people still seem to dig it. Also I don’t think it ever really went away in the meanwhile too. But yeah it could also just be millennial nostalgia and the cyclical nature of cultural products which over and over resurfaces and recycles and remixes the stuff from the past
It's a joke, people have been calling Pokemon a fad since 1998. Pokemania in the early 2000s was bigger than the Pokemon Go moment in 2016. But Pokemon endures.
I'm pretty sure that was sarcasm.
no it's irony
Well with that attitude, you'll never catch 'em all!
There's Godwins law about comparing everything to nazis. Will there be someperson's law of completely misunderstanding what a word means?
It was sarcasm. Pokemon has been called a fad since it first gained popularity in 1998.
Though to be fair the Pokemania era of the early 2000s was a blip, the same way Pokemon Go had a short-lived popularity surge in 2016.
Pokemon is enduring.
You might be interested in Poe's Law [0]
[0]: https://en.wikipedia.org/wiki/Poe%27s_law
Unfortunately, Goodwins law has lead to many people fearing to point out obvious fascism.
Reversal of the Law: Mike Godwin himself has stated that his rule does not discredit efforts to make valid comparisons, particularly when democratic institutions are under threat.
Here's a little story I read about how Pokemon's story intertwined with the rest of the fantasy gaming universe:
You might have heard of another fantasy card game called Magic: The Gathering, started in the early 1990s by a small company called Wizards of the Coast which Wikipedia says was named after something in the founders' personal RPG world. MTG took off and WOTC did very well.
In April 1997, apparently with cash to burn, WOTC invested in a bit of nostalgia, acquiring a dying gaming company called TSR which made a game called Dungeons & Dragons. D&D had peaked in the early 1980s and was then steadily run into the ground by two owners. WOTC's investment didn't do much for over a decade, iirc (becoming so desperate that Hasbro (see below) management embraced an employee's idea for 'open source gaming').
The same year WOTC continued their speculative investments, acquiring the US (or English language?) license to a Japanese fantasy card game called Pokemon. This one was a hit.
Two years later Hasbro acquired WOTC. The story said that Hasbro wanted the Pokemon license and maybe MTG. The rest of the assets were an afterthought.
The joke was on Hasbro because Nintendo canceled the Pokemon license in 2003, leaving Hasbro with MTG and that nostalgic afterthought, D&D. I wonder how Hasbro could acquire WOTC without some assurance about the Pokemon license. But D&D, in a business and cultural sense, of course became an amazing and I think very rare comeback story. (The story was from a few years ago; I don't know how D&D is doing right now.)
Now that Niantic was bought, how will Nintendo prevent any damage to the brand from the 'seemingly' money grab changes to Pokémon Go?
You mean Pokemon TCG which introduced illegal unregulated gambling for millions of kids (since 1996)? Don’t forget to buy the next pack for the special holo Raichu DX Spring Edition.
Don’t pretend that Game Freak/Creatures/Nintendo are some saints.