The submitted title is missing the salient keyword "finally" that motivates the blog post. The actual subtitle Raymond Chen wrote is: "C++ says “We have try…finally at home.”"
In other words, Raymond is saying... "We already have Java feature of 'finally' at home in the C++ refrigerator and it's called 'destructor'"
To continue the meme analogy, the kid's idea of <X> doesn't match mom's idea of <X> and disagrees that they're equivalent. E.g. "Mom, can we order pizza? No, we have leftover casserole in the fridge."
So some kids would complain that C++ destructors RAII philosophy require creating a whole "class X{public:~X()}" which is sometimes inconvenient so it doesn't exactly equal "finally".
I'm curious about the actual origin now, given that a quick search shows only vague references or claim it is recent, but this meme is present in Eddie Murphys "Raw" from 1987, so it is at least that old.
Yeah it's a huge mistake IMO. I see it fucking up titles so frequently, and it flies in the face of the "do not editorialise titles" rule:
[...] please use the original title, unless it is misleading or linkbait; don't editorialize.
It is much worse, I think, to regularly drastically change the meaning of a title automatically until a moderator happens to notice to change it back, than to allow the occasional somewhat exaggerated original post title.
As it stands, the HN title suggests that Raymond thinks the C++ 'try' keyword is a poor imitation of some other language's 'try'. In reality, the post is about a way to mimic Java's 'finally' in C++, which the original title clearly (if humorously) encapsulates. Raymond's words have been misrepresented here for over 4 hours at this point. I do not understand how this is an acceptable trade-off.
It's rare to see the mangling heuristics improve a title these days. There was a specific type of clickbait title that was overused at the time, so a rule was created. And now that the original problem has passed, we're stuck with it.
I always wonder whether C++ syntax ever becomes readable when you sink more time into it, and if so - how much brain rewiring we would observe on a functional MRI.
It does... until you switch employers. Or sometimes even just read a coworker's code. Or even your own older code. Actually no, I don't think anyone achieved full readability enlightenment. People like me just hallucinated it after doing the same things for too long.
And yet, somehow Lisp continues to be everyone's sweetheart, even though creating literal new DSLs for every project is one of the features of the language.
Lisp doesnt have much syntax to speak of. All of the DSLs use the same basic structure and are easy to read.
Cpp has A LOT A of syntax: init rules, consts, references, move, copy, templates, special cases, etc. It also includes most of C, which is small but has so many basic language design mistakes that "C puzzles" is a book.
"using namespace std;" goes a long way to make C++ more readable and I don't really care about the potential issues. But yeah, due to a lack of a nice module system, this will quickly cause problems with headers that unload everything into the global namespace, like the windows API.
I wish we had something like Javascript's "import {vector, string, unordered_map} from std;". One separate using statement per item is a bit cumbersome.
In my opinion, C++ syntax is pretty readable. Of course there are codebases that are difficult to read (heavily abstracted, templated codebases especially), but it's not really that different compared to most other languages. But this exists in most languages, even C can be as bad with use of macros.
By far the worst in this aspect has been Scala, where every codebase seems to use a completely different dialect of the language, completely different constructs etc. There seems to have very little agreement on how the language should be used. Much, much less than C++.
I like how Swift solved this: there's a more universal `defer { ... }` block that's executed at the end of a given scope no matter what, and after the `return` statement is evaluated if it's a function scope. As such it has multiple uses, not just for `try ... finally`.
I was contemplating what it would look like to provide this with a macro in Rust, and of course someone has already done it. It's syntactic sugar for the destructor/RAII approach.
The submitted title is missing the salient keyword "finally" that motivates the blog post. The actual subtitle Raymond Chen wrote is: "C++ says “We have try…finally at home.”"
It's a snowclone based on the meme, "Mom, can we get <X>? No, we have <X> at home." : https://www.google.com/search?q=%22we+have+x+at+home%22+meme
In other words, Raymond is saying... "We already have Java feature of 'finally' at home in the C++ refrigerator and it's called 'destructor'"
To continue the meme analogy, the kid's idea of <X> doesn't match mom's idea of <X> and disagrees that they're equivalent. E.g. "Mom, can we order pizza? No, we have leftover casserole in the fridge."
So some kids would complain that C++ destructors RAII philosophy require creating a whole "class X{public:~X()}" which is sometimes inconvenient so it doesn't exactly equal "finally".
I'm curious about the actual origin now, given that a quick search shows only vague references or claim it is recent, but this meme is present in Eddie Murphys "Raw" from 1987, so it is at least that old.
HN has some heuristics to reduce hyperbole in submissions which occasionally backfire amusingly.
Yeah it's a huge mistake IMO. I see it fucking up titles so frequently, and it flies in the face of the "do not editorialise titles" rule:
It is much worse, I think, to regularly drastically change the meaning of a title automatically until a moderator happens to notice to change it back, than to allow the occasional somewhat exaggerated original post title.As it stands, the HN title suggests that Raymond thinks the C++ 'try' keyword is a poor imitation of some other language's 'try'. In reality, the post is about a way to mimic Java's 'finally' in C++, which the original title clearly (if humorously) encapsulates. Raymond's words have been misrepresented here for over 4 hours at this point. I do not understand how this is an acceptable trade-off.
It's rare to see the mangling heuristics improve a title these days. There was a specific type of clickbait title that was overused at the time, so a rule was created. And now that the original problem has passed, we're stuck with it.
I always wonder whether C++ syntax ever becomes readable when you sink more time into it, and if so - how much brain rewiring we would observe on a functional MRI.
It does... until you switch employers. Or sometimes even just read a coworker's code. Or even your own older code. Actually no, I don't think anyone achieved full readability enlightenment. People like me just hallucinated it after doing the same things for too long.
Sadly, that is exactly my experience.
And yet, somehow Lisp continues to be everyone's sweetheart, even though creating literal new DSLs for every project is one of the features of the language.
Lisp doesnt have much syntax to speak of. All of the DSLs use the same basic structure and are easy to read.
Cpp has A LOT A of syntax: init rules, consts, references, move, copy, templates, special cases, etc. It also includes most of C, which is small but has so many basic language design mistakes that "C puzzles" is a book.
"using namespace std;" goes a long way to make C++ more readable and I don't really care about the potential issues. But yeah, due to a lack of a nice module system, this will quickly cause problems with headers that unload everything into the global namespace, like the windows API.
I wish we had something like Javascript's "import {vector, string, unordered_map} from std;". One separate using statement per item is a bit cumbersome.
Standard library modules: https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2022/p24...
I have thoroughly forgotten which header std::ranges::iota comes from. I don't care either.
In my opinion, C++ syntax is pretty readable. Of course there are codebases that are difficult to read (heavily abstracted, templated codebases especially), but it's not really that different compared to most other languages. But this exists in most languages, even C can be as bad with use of macros.
By far the worst in this aspect has been Scala, where every codebase seems to use a completely different dialect of the language, completely different constructs etc. There seems to have very little agreement on how the language should be used. Much, much less than C++.
I like how Swift solved this: there's a more universal `defer { ... }` block that's executed at the end of a given scope no matter what, and after the `return` statement is evaluated if it's a function scope. As such it has multiple uses, not just for `try ... finally`.
Why would that be preferable to just using an RAII style scope_exit with a lambda
Your code has a bug! Why doesn't this work?
I was contemplating what it would look like to provide this with a macro in Rust, and of course someone has already done it. It's syntactic sugar for the destructor/RAII approach.
https://docs.rs/defer-rs/latest/defer_rs/